home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 32
/
PC Gamer IT CD 32 2-2.iso
/
MECHCMDR
/
Data
/
objects
/
object2.pak
/
Unnamed File 000614
< prev
next >
Wrap
Text File
|
1998-04-08
|
2KB
|
68 lines
FITini
// This is the ground tile fire Data File
[ObjectClass]
l ObjectTypeNum = 5
[ObjectType]
st Name = "bb" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 41 // ID number for this object type
l Appearance = 0x02000239 // decimal 569
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 0 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 0 // Extent Radius in Meters
l KeepMe = 1
[FireData]
ul DmgLevel = 0
ul SoundEffectId = 22
ul startLoopFrame = 10
ul endLoopFrame = 26 // was 27
ul numLoops = 20
f maxExtentRadius = 150.0 //How big do I eventually get in terms of setting new fires
f TimeToMaxExtent = 10.0 //How long does it take me to get there.
l TotalFireShapes = 5 //total number of little fires
f FireOffsetX0 = -30.0
l FireRandomOffsetX0 = 20.0
f FireOffsetY0 = -30.0
l FireRandomOffsetY0 = 20.0
f FireDelay0 = 0.0
l FireRandomdelay0 = 15.0
f FireOffsetX1 = 30.0
l FireRandomOffsetX1 = 20.0
f FireOffsetY1 = 30.0
l FireRandomOffsetY1 = 20.0
f FireDelay1 = 0.0
l FireRandomdelay1 = 15.0
f FireOffsetX2 = 30.0
l FireRandomOffsetX2 = 20.0
f FireOffsetY2 = -30.0
l FireRandomOffsetY2 = 20.0
f FireDelay2 = 0.0
l FireRandomdelay2 = 15.0
f FireOffsetX3 = -30.0
l FireRandomOffsetX3 = 20.0
f FireOffsetY3 = 30.0
l FireRandomOffsetY3 = 20.0
f FireDelay3 = 10.0
l FireRandomdelay3 = 10.0
f FireOffsetX4 = 0.0
l FireRandomOffsetX4 = 20.0
f FireOffsetY4 = 0.0
l FireRandomOffsetY4 = 20.0
f FireDelay4 = 0.0
l FireRandomdelay4 = 0.0
FITend